Elder Scrolls Online – Factions
Hello guys! In my first article “ESO – What to expect” I told you some basic information about the upcoming MMO game Elder Scrolls Online. Now I want to tell you more about in-game factions. As you probably know there are three playable alliances in the game: Aldmeri Dominion, Daggerfall Covenant and Ebonheart Pact. They have the same goal: to take Imperial City under control and challenge Molag Bal – leader of daedric army. Molag Bal is the strongest boss and the best loot can be received after you finish him.
Each faction has its own race. Altmer, Bosmer and Khajiit belong to Aldmeri Dominion. Orc, Breton and Redguard belong to Daggerfall Covenant. Dunmer, Nord and Argonian are members of Ebonheart Pact.
Yes guys, each faction has 3 available races and you can not choose a race from another faction. If you want to be a Nord you will have to play in Ebonheart Pact. Races are connected with factions. When I saw this for the first time I was surprised. Traditionally all TES games give a lot of freedom to players and many fans expected to see a system where each race can join any faction. But then I understood why developers decided to do so. If all factions have same race, then players would choose the side according to its strength. It is the worst thing that could happen. That’s why they decided to link races and factions. Most of players will choose the race first and the faction will be chosen automatically.
Why there are 3 factions?
Many of modern online games have 2 factions. If we look at the current market leader – World of Warcraft – we will find 2 sides: Alliance and Horde. Why developers of TES online decided to create 3 factions instead of 2? Well the answer is because they think that such a system will help to keep the balance. It becomes extremely important when you enter the only PvP territory in the game – Cyrodiil.
This province is the only place where alliances fight against each other. The general goal of each faction in Alliance vs. Alliance war is to take control over all keeps to enter Imperial city. If the game had 2 factions one could be overpowered and could control all keeps most of the time. When players are divided between 3 factions all alliances are almost equal. Even if one alliance is really strong, other two can merge their efforts and attack the strongest one. To be honest I do not know how good the system will be but it seems that it may work.