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Killzone 3 Review

 
kz3_featuredReview
kz3_featuredReview
kz3_featuredReview

 
Overview
 

System:
 
Genre:
 
Developer:
 
Publisher:
 
Rating:
 
Release Date: February 22, 2011
 
Final Verdict
8.7
8.7/ 10


User Rating
no ratings yet

 

Positives


Great graphics, fun gameplay, and intriguing story.

Negatives


Controls were changed drastically to cater to new gamers.


Game Summary

Killzone 3 came out this past Tuesday for most of the world. A few other regions are waiting until today actually. Regardless most of us who wanted to get our hands on this game have done so. This review may seem a bit late but being a gamer like you, I don’t get the game any earlier so it took me a couple of sessions to actually beat the game. I have only played through it once and just on the normal difficulty but already I can tell some large differences from Killzone 2 to Killzone 3. Some I like and others I am not too fond of. I will be breaking down the review in terms of Graphics, Gameplay, Story, and Controls alike. Mutliplayer will have a completely separate review as it is HUGE!

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Posted May 7, 2013 by

 
Full Review
 
 

*Note this is the old type of review with criteria

Killzone 3 came out this past Tuesday for most of the world. A few other regions are waiting until today actually. Regardless most of us who wanted to get our hands on this game have done so. This review may seem a bit late but being a gamer like you, I don’t get the game any earlier so it took me a couple of sessions to actually beat the game. I have only played through it once and just on the normal difficulty but already I can tell some large differences from Killzone 2 to Killzone 3. Some I like and others I am not too fond of. I will be breaking down the review in terms of Graphics, Gameplay, Story, and Controls alike. Mutliplayer will have a completely separate review as it is HUGE!

Graphics

The graphics in Killzone 3 are nothing short from amazing. However, as much as graphics are nice to look at, the gameplay and pacing is what really makes a game but we will talk about that later. Back to the graphics, as I said they are amazing but there are definitely areas in which you can tell GG spent less time polishing. In comparison with KZ2 the graphics are an improvement overall but to be honest some areas in KZ2 still look better then others in KZ3. This can be argued with the fact that in KZ3 the maps are much much larger then KZ2. Still though I would have liked to see GG maybe spend a little more time polishing but again graphics don’t really do much more then give you something pretty to look at. Overall I would rate the graphics an 9 out of 10.

 

Gameplay

Before I rant about the gameplay I want to state that this is simply my opinion and based solely on the single player campaign. From beginning to end the overall gameplay was fun and decently paced but after beating the game I feel that there are some issues with the pacing at times. One large issue you can tell right away is how many scenarios there are that are “on-rails”. For those that don’t know that means the times where all you are doing is aiming to shoot but the camera is  set to a pre-determined path. From the top of my head I can recall 5 or possibly even 6 scenarios that this is the case. Now I can understand from a dev’s standpoint that in order to push the PS Move that these on-rails parts are very welcoming. However at the same time, this being an FPS, the PS Move is compatible throughout the game and there’s no real reason to push that many on-rails scenarios on the gamers. The problem with having so many is it throws off the pace of the game itself. The pacing in KZ2 was pretty much fun from beginning to end. The pacing in KZ3 though had times where I was just simply wanting to get to the next part and wasn’t having as much fun as I would have liked. Keep in mind I played the game on normal and one thing I can say for sure is that the “Normal” difficulty setting in KZ3 is way above the “Normal Difficulty” setting from KZ2 but still below the “Elite” setting. Ironically enough I died with the on-rails shooter parts more than anything else. Regardless the overall gameplay was fun but I feel the biggest issue was the pacing of the game. Especially the ending where it kind of just…ends. I would rate the gameplay an 8 out of 10.

Story

After reading a ton of reviews and seeing “Story” being the most mixed I can now see why. The story in KZ from Killzone through Killzone 2 has been good, especially for an FPS. However since this series is an FPS I don’t much expect a fantastic engulfing storyline like that of the Uncharted Series.  From reading other reviews you can tell who really is comparing this storyline to other really well written games rather then comparing it to other FPS out there. So for my sake I am comparing it to other FPS such as CoD: Black Ops or BF: Bad Company 2. The pacing of the game and the story are related in that a good story usually makes for good pacing and vice versa. In the case of Killzone 3 I have already talked about how the pacing is off and in turn the story is just ok. Besides being pretty darn predictable, excluding the cliffhanger ending, the story is just not paced well. At times you are excited and on edge with a lot going but still being able to follow everything. At other times you are almost to the point of bored of seeing two men argue (Rico and Narville). As far as being predictable, well  multiple times you hear either Narville say leave that squad/person behind or we have to give up etc. However we all know that Sev is a good guy at heart as well as Rico and that the humans can’t give up or else their would be no Killzone 4…So after beating the game and seeing the storyline for myself I can see why some people like it and others hated it. For me I would rate the story an 8 out of 10.

Controls

Well one can tell that from beginning to end with all the on-rails scenarios that the controls are pushed more towards motion control rather then the DS3. However the DS3 still works just fine and is tweaked a bit differently from KZ2 to KZ3. In KZ3 the weapons are a lot less “sluggish” then KZ2 but in my opinion I never felt KZ2 were ever too sluggish to begin with. Regardless the gaming community had an issue with that so GG decided to make KZ3 less sluggish and in turn a little bit faster paced. They do offer the option to have a couple of different kind of control schema/setups but you can’t map every button individually. This is something very common within console games and it’s something I feel being a large PC gamer as well that I feel a bit upset why it hasn’t been adapted to console games just yet. Even still the options you are given either allow you to have it be practically identical to KZ2 or more like the console versions of CoD. So for those who keep saying KZ3 is nothing like CoD, your argument is void considering GG is mapping their buttons just like CoD to cater to those players. Overall the controls are good but maybe a mix between Kz2 and KZ3 would be a great happy medium. I would rate the controls an 9 out of 10.


GamerSciz

 
I have been an avid gamer all my life ever since the Atari days. I enjoy most genres and especially love a good story. I built this to be for gamers and by gamers.